@startuml
sprite $medal_circle [48x48/16] {
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000000000000038888888FFAAFF888888830000000000000
000000000000000000003F8008F300000000000000000000
000000000000000000003F6006F400000000000000000000
000000000000000000000EE44EE000000000000000000000
000000000000000000028EFFFFE820000000000000000000
0000000000000000009FFFFFFFFFF9000000000000000000
00000000000000002DFFFFFFFFFFFFD20000000000000000
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000000000000000CFFFB10028FFFFFFFC000000000000000
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00000000000000EFFC02EFFFFFFFFFFFFE00000000000000
00000000000004FFF40DFFFFFFFFFFFFFF40000000000000
00000000000008FFE05FFFFFFFFFFFFFFF80000000000000
0000000000000AFFA0AFFFFFFFFFFFFFFFA0000000000000
0000000000000BFF90CFFFFFFFFFFFFFFFB0000000000000
0000000000000AFFFAFFFFFFFFFFFFFFFFA0000000000000
00000000000008FFFFFFFFFFFFFFFFFFFF80000000000000
00000000000004FFFFFFFFFFFFFFFFFFFF40000000000000
00000000000000FFFFFFFFFFFFFFFFFFFF00000000000000
000000000000008FFFFFFFFFFFFFFFFFF800000000000000
000000000000000EFFFFFFFFFFFFFFFFE000000000000000
0000000000000003FFFFFFFFFFFFFFFF3000000000000000
00000000000000004FFFFFFFFFFFFFF40000000000000000
000000000000000002CFFFFFFFFFFC200000000000000000
00000000000000000005BFFFFFFB50000000000000000000
000000000000000000000034430000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define GOV_MEDAL_CIRCLE(_alias) ENTITY(rectangle,black,medal_circle,_alias,GOV MEDAL_CIRCLE)
!define GOV_MEDAL_CIRCLE(_alias, _label) ENTITY(rectangle,black,medal_circle,_label, _alias,GOV MEDAL_CIRCLE)
!define GOV_MEDAL_CIRCLE(_alias, _label, _shape) ENTITY(_shape,black,medal_circle,_label, _alias,GOV MEDAL_CIRCLE)
!define GOV_MEDAL_CIRCLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,medal_circle,_label, _alias,GOV MEDAL_CIRCLE)
skinparam folderBackgroundColor<<GOV MEDAL_CIRCLE>> White
@enduml